A cleaner is responsible for destroying or removing incriminating evidence from a crime scene, disposing of corpses and eliminating witnesses as necessary to make a crime look like an accident or a mere disappearance.
At 1st level, a cleaner becomes skilled at deceiving others, and gains Deceitful as a bonus feat. This ability replaces track.
At 4th level, a cleaner is able to study a location, conceal evidence, and hide in or extricate himself quickly from that location. Studying a location takes 1 minute for each 10-foot square. Once he has studied an area, the cleaner can attempt a Disguise check to alter evidence or a Stealth check to conceal evidence (by cleaning up bloodstains, obscuring footprints, moving a dead body, and so on). Altering a location takes 1d3 × 10 minutes of work per 10-foot square. Anyone attempting to determine what actually happened in that area must succeed at an opposed Perception check against the result of the cleaner's Disguise or Stealth check (cleaner's choice) or accept the altered scene as truth. The cleaner gains a +4 bonus on this check, on Sleight of Hand checks to hide objects from that location on his person, and on Stealth checks to hide within or escape from that location. The benefits of this ability last as long as the location remains unaltered (except by the cleaner). This ability replaces the slayer talent gained at 4th level.
At 7th level, a cleaner can cast misdirection on himself at will. This benefit lasts until the cleaner uses the ability again or ends the effect as a standard action. This ability replaces stalker.
Slayer Talents
The following slayer talents (and rogue talents) complement the cleaner archetype: camouflage, fast stealth, foil scrutiny, rogue crawl, surprise attack, and terrain mastery.
Advanced Slayer Talents
The following advanced slayer talents (and advanced rogue talents) complement the cleaner archetype: assassinate, knock-out blow, master of disguise, and slayer camouflage.